I have been playing a lot of The Legend of Zelda: Breath of The Wild, and I have been really enjoying it. However, I feel a little mixed about the recovery system. You see, in previous Zelda titles, when you get hurt you need to find hearts, and they are just about everywhere for some reason. Seriously, hiding in grass, pots, the rib cages of your slain enemies, those sweet, sweet hearts are everywhere.
In Breath of the Wild, however, there are no recovery hearts for you. Instead, ingredients are everywhere, and you need to cook delicious meals for Link to recover (you can eat food without cooking, but it recovers very little). Whenever you are hurt, you eat food, and we aren’t talking a few bites here – you recover more hearts with better quality food, but it is possible to eat 6 or seven meals in the space of a single battle with a few irritating enemies.
True, it could be that I am just terrible at the game, but I thought the idea of Link stopping a momentous battle to eat several portions of steak. A large portion of the game does revolve around collecting ingredients and cooking them.
You may have noticed the pun by the way. Other puns I wanted to include were:
- Hero of Thyme
- The Sword that Seals The Juices In.
- High Rating Shield (showing a 4.5 star Yelp review)
- The evil Gordondorf, a mix between Ganondorf and Gordon Ramsay, here to judge Link on a prime meat so undercooked that it’s still playing Uncharted.